head to head
DREDGEvsRemothered: Broken Porcelain
DREDGE leans Optimization (Systems & Chaos); Remothered: Broken Porcelain leans Optimization (Systems & Chaos).
DREDGERemothered: Broken Porcelain
Axis by axis
Execution2 vs 3
Remothered: Broken Porcelain leans harder on execution: Stealth evasion needs timing but never twitch precision
Reads0 vs 1
Remothered: Broken Porcelain leans harder on reads: Stalkers follow trigger-based scripts, not adaptive pursuit
Variance4 vs 4
Even - both lean on variance about the same.
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

