head to head
DREDGEvsUncanny Valley
DREDGE leans Optimization (Systems & Chaos); Uncanny Valley leans Variance (Systems & Chaos).
DREDGEUncanny Valley
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 5
Uncanny Valley leans harder on variance: Branching consequences stay hidden until a run plays out
Optimization6 vs 5
DREDGE leans harder on optimization: Cargo tetris, routes, and upgrades reward planning
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

