head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
White-knuckle chase driving and route memorisation through punishing scripted missions.

Execution · Practiced Mastery
Grim isometric twin-stick shooter built around destructive rampage scenarios.
Driv3r leans Execution (Practiced Mastery); Hatred leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Driv3r
Unforgiving chase driving and clunky on-foot shooting demand control
Hatred
Twin-stick aim, cover use, and execution timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Driv3r
Pursuers follow fixed AI logic
Hatred
Police AI is scripted escalation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Driv3r
Traffic adds noise to chases, missions are scripted
Hatred
Destructible chaos and spawn variation
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Driv3r
Memorising city routes and mission scripts carries completion
Hatred
Health-via-executions loop and objective routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.