head to head
Grand Theft Auto V asks more than Driver 2: Back on the Streets, and the gap is reads.

Execution · Practiced Mastery
Car control under pursuit pressure plus memorising city routes mission by mission.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.
Driver 2: Back on the Streets leans Execution (Practiced Mastery); Grand Theft Auto V leans Execution (Practiced Mastery).
Driver 2: Back on the Streets leans a little harder on execution, though the gap is small.
Driver 2: Back on the Streets
Wrestling the car physics through chase missions is the test
Grand Theft Auto V
Driving and shooting demand decent inputs.
Grand Theft Auto V leans clearly harder on reads.
Driver 2: Back on the Streets
Police AI follows fixed pursuit logic, not adaptation
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Driver 2: Back on the Streets
Traffic placement adds run-to-run noise in chases
Grand Theft Auto V
Some mission and lobby randomness.
Driver 2: Back on the Streets leans a little harder on optimization, though the gap is small.
Driver 2: Back on the Streets
Learning city layouts and mission routes carries completion
Grand Theft Auto V
Heists, money loops, builds learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.