head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
The 70s-cinema getaway driving game with famously demanding physics.

Execution · Pure Mechanics
A blistering-fast anti-gravity racer demanding split-second precision on tight tracks.
Driver leans Execution (Pure Mechanics); F-Zero: Maximum Velocity leans Execution (Pure Mechanics).
F-Zero: Maximum Velocity leans a little harder on execution, though the gap is small.
Driver
Handbrake control and pursuit driving by feel
F-Zero: Maximum Velocity
high-speed precision steering and boost timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Driver
Police AI is mappable
F-Zero: Maximum Velocity
AI racers follow fixed racing lines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Driver
Traffic adds mild unpredictability
F-Zero: Maximum Velocity
minor collision randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Driver
City routes and mission tactics learnable
F-Zero: Maximum Velocity
track memorization and machine tuning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.