head to head
DrivervsHi-Octane
Driver leans Execution (Pure Mechanics); Hi-Octane leans Execution (Pure Mechanics).
DriverHi-Octane
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads0 vs 1
Hi-Octane leans harder on reads: AI racers follow fixed behaviour; human splitscreen is shallow prediction
Variance1 vs 2
Hi-Octane leans harder on variance: Pickup spawns add minor run-to-run difference
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

