head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
The 70s-cinema getaway driving game with famously demanding physics.

Execution · Pure Mechanics
A run-and-gun execution test with memorised stages and weapon routing.
Driver leans Execution (Pure Mechanics); Midnight Resistance leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Driver
Handbrake control and pursuit driving by feel
Midnight Resistance
Rotary aiming under heavy scripted fire is the core demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Driver
Police AI is mappable
Midnight Resistance
Every enemy and boss is a fixed pattern
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Driver
Traffic adds mild unpredictability
Midnight Resistance
Runs are identical once stages are memorised
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Driver
City routes and mission tactics learnable
Midnight Resistance
Key management and weapon-shop choices route the run
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.