head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
The 70s-cinema getaway driving game with famously demanding physics.

Execution · Pure Mechanics
Arcade timing against deterministic bubble-splitting patterns.
Driver leans Execution (Pure Mechanics); Pang Adventures leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Driver
Handbrake control and pursuit driving by feel
Pang Adventures
Dodging splitting bubbles while firing upward is pure timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Driver
Police AI is mappable
Pang Adventures
Bubble physics are deterministic, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Driver
Traffic adds mild unpredictability
Pang Adventures
Stages are fixed arcade layouts
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Driver
City routes and mission tactics learnable
Pang Adventures
Bubble-split orders have learnable optimal sequences
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.