head to head
Neither is simply harder - they are hard in different places. Drunken Wrestlers 2 demands more reads; Super Mario World demands more optimization.

Execution · Pure Mechanics
A physics-based wrestling brawler about controlling ragdoll combat against opponents.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Drunken Wrestlers 2 leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Super Mario World leans a little harder on execution, though the gap is small.
Drunken Wrestlers 2
physics-based ragdoll control precision
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Drunken Wrestlers 2 leans clearly harder on reads.
Drunken Wrestlers 2
predicting human opponent's wrestling moves
Super Mario World
Scripted Koopas adapt to nothing
Drunken Wrestlers 2 leans a little harder on variance, though the gap is small.
Drunken Wrestlers 2
physics ragdoll randomness affects outcomes
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Super Mario World leans clearly harder on optimization.
Drunken Wrestlers 2
minimal, mostly reflexive physical play
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.