head to head
Duke Nukem: Time to KillvsHorizon Zero Dawn
Duke Nukem: Time to Kill leans Execution (Practiced Mastery); Horizon Zero Dawn leans Execution (Practiced Mastery).
Duke Nukem: Time to KillHorizon Zero Dawn
Axis by axis
Execution6 vs 5
Duke Nukem: Time to Kill leans harder on execution: Third-person gunplay and platforming carry every level
Reads1 vs 1
Even - both lean on reads about the same.
Variance1 vs 2
Horizon Zero Dawn leans harder on variance: Some loot and patrol randomness.
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

