head to head
Duke Nukem: Time to KillvsThe Last of Us
Duke Nukem: Time to Kill leans Execution (Practiced Mastery); The Last of Us leans Execution (Practiced Mastery).
Duke Nukem: Time to KillThe Last of Us
Axis by axis
Execution6 vs 5
Duke Nukem: Time to Kill leans harder on execution: Third-person gunplay and platforming carry every level
Reads1 vs 1
Even - both lean on reads about the same.
Variance1 vs 2
The Last of Us leans harder on variance: Encounter layouts unknown first time only
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

