head to head
Duke Nukem: Time to KillvsTomb Raider (2013)
Duke Nukem: Time to Kill leans Execution (Practiced Mastery); Tomb Raider (2013) leans Execution (Practiced Mastery).
Duke Nukem: Time to KillTomb Raider (2013)
Axis by axis
Execution6 vs 5
Duke Nukem: Time to Kill leans harder on execution: Third-person gunplay and platforming carry every level
Reads1 vs 1
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization5 vs 4
Duke Nukem: Time to Kill leans harder on optimization: Learning level layouts and secrets solves progression
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

