head to head

Duke Nukem: Time to Kill cover artvsTomb Raider (2013) cover art

Duke Nukem: Time to KillvsTomb Raider (2013)

Duke Nukem: Time to Kill leans Execution (Practiced Mastery); Tomb Raider (2013) leans Execution (Practiced Mastery).

EXECUTION6 /10READS1 /10VARIANCE1 /10OPTIMIZATION5 /10
Duke Nukem: Time to KillTomb Raider (2013)

Axis by axis

Execution6 vs 5

Duke Nukem: Time to Kill leans harder on execution: Third-person gunplay and platforming carry every level

Reads1 vs 1

Even - both lean on reads about the same.

Variance1 vs 1

Even - both lean on variance about the same.

Optimization5 vs 4

Duke Nukem: Time to Kill leans harder on optimization: Learning level layouts and secrets solves progression

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Duke Nukem: Time to Kill

full breakdown

Tomb Raider (2013)