head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Spice economy management and build-order knowledge with modest micro demands.

Optimization · Pure Optimization
An RTS-RPG hybrid blending base-building strategy with hero-driven RPG progression.
Dune 2000 leans Optimization (Practiced Mastery); SpellForce 2: Shadow Wars leans Optimization (Pure Optimization).
Dune 2000 leans a little harder on execution, though the gap is small.
Dune 2000
Unit micro and build speed matter at competitive pace
SpellForce 2: Shadow Wars
unit micro and hero control require some skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dune 2000
Human skirmishes add some build-order mind games
SpellForce 2: Shadow Wars
reading human opponents in multiplayer skirmishes
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dune 2000
Fog of war hides enemy composition until scouted
SpellForce 2: Shadow Wars
minor RNG in combat rolls
SpellForce 2: Shadow Wars leans a little harder on optimization, though the gap is small.
Dune 2000
Spice economy and build orders decide most games
SpellForce 2: Shadow Wars
build orders and hero builds dominate strategy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.