head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Spice economy management and build-order knowledge with modest micro demands.

Optimization · Practiced Mastery
An MMO where bar-swap rotations and set-build optimization carry endgame.
Dune 2000 leans Optimization (Practiced Mastery); The Elder Scrolls Online leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dune 2000
Unit micro and build speed matter at competitive pace
The Elder Scrolls Online
Action combat with weaving and rotations
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dune 2000
Human skirmishes add some build-order mind games
The Elder Scrolls Online
Cyrodiil PvP adds modest reads layer
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dune 2000
Fog of war hides enemy composition until scouted
The Elder Scrolls Online
Loot tables and set drops
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dune 2000
Spice economy and build orders decide most games
The Elder Scrolls Online
Rotations, sets, and build theorycraft central
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.