head to head
Total War: Warhammer II asks more than Dune 2000, and the gap is variance.

Optimization · Practiced Mastery
Spice economy management and build-order knowledge with modest micro demands.

Optimization · Pure Optimization
Optimizing race mechanics and vortex rituals while executing real-time battle tactics.
Dune 2000 leans Optimization (Practiced Mastery); Total War: Warhammer II leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dune 2000
Unit micro and build speed matter at competitive pace
Total War: Warhammer II
Unit micro, spell timing, and formation play drive battle outcomes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dune 2000
Human skirmishes add some build-order mind games
Total War: Warhammer II
Vortex campaign AI predictable; human opponents require genuine reads
Total War: Warhammer II leans clearly harder on variance.
Dune 2000
Fog of war hides enemy composition until scouted
Total War: Warhammer II
Rite costs, random loot drops, and chaos invasion timing create variance
Total War: Warhammer II leans a little harder on optimization, though the gap is small.
Dune 2000
Spice economy and build orders decide most games
Total War: Warhammer II
Race mechanics and vortex ritual routing are richly optimizable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.