head to head
Dungeon Crawl Stone SoupvsX-COM: UFO Defense
Dungeon Crawl Stone Soup leans Optimization (Systems & Chaos); X-COM: UFO Defense leans Optimization (Systems & Chaos).
Dungeon Crawl Stone SoupX-COM: UFO Defense
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance7 vs 6
Dungeon Crawl Stone Soup leans harder on variance: Dungeon branch layouts and unidentified item pools are extensive hidden information
Optimization9 vs 8
Dungeon Crawl Stone Soup leans harder on optimization: Species/background synergies and god choice form a deep solvable system
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

