head to head

Dungeon Crawl Stone Soup cover artvsX-COM: UFO Defense cover art

Dungeon Crawl Stone SoupvsX-COM: UFO Defense

Dungeon Crawl Stone Soup leans Optimization (Systems & Chaos); X-COM: UFO Defense leans Optimization (Systems & Chaos).

EXECUTION1 /10READS0 /10VARIANCE7 /10OPTIMIZATION9 /10
Dungeon Crawl Stone SoupX-COM: UFO Defense

Axis by axis

Execution1 vs 1

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance7 vs 6

Dungeon Crawl Stone Soup leans harder on variance: Dungeon branch layouts and unidentified item pools are extensive hidden information

Optimization9 vs 8

Dungeon Crawl Stone Soup leans harder on optimization: Species/background synergies and god choice form a deep solvable system

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Dungeon Crawl Stone Soup

full breakdown

X-COM: UFO Defense