head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A tower-defense action RPG testing tower layouts and loot-driven builds.

Optimization · Pure Optimization
A faction-driven RPG-shooter where build and route planning shape every ending.
Dungeon Defenders: Awakened leans Optimization (Pure Optimization); Fallout: New Vegas leans Optimization (Pure Optimization).
Dungeon Defenders: Awakened leans a little harder on execution, though the gap is small.
Dungeon Defenders: Awakened
Action combat needs some aim and dodging
Fallout: New Vegas
Shooter inputs with VATS assist
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dungeon Defenders: Awakened
Enemy waves are scripted, not adapting to you
Fallout: New Vegas
Scripted factions and enemies
Dungeon Defenders: Awakened leans a little harder on variance, though the gap is small.
Dungeon Defenders: Awakened
Procedural loot drops add randomness
Fallout: New Vegas
Some loot and crit RNG
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dungeon Defenders: Awakened
Tower placement, builds and loot grinding is the core puzzle
Fallout: New Vegas
Faction routing, perks, builds heavily rewarded
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.