head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A tower-defense action RPG testing tower layouts and loot-driven builds.

Optimization · Practiced Mastery
Nemesis-system sequel that adds orc army management and fortress sieges.
Dungeon Defenders: Awakened leans Optimization (Pure Optimization); Middle-earth: Shadow of War leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dungeon Defenders: Awakened
Action combat needs some aim and dodging
Middle-earth: Shadow of War
Same counter-heavy combat as its predecessor
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dungeon Defenders: Awakened
Enemy waves are scripted, not adapting to you
Middle-earth: Shadow of War
Nemesis system mimics adaptation but follows knowable rules
Middle-earth: Shadow of War leans a little harder on variance, though the gap is small.
Dungeon Defenders: Awakened
Procedural loot drops add randomness
Middle-earth: Shadow of War
Random orc traits, betrayals, and fortress compositions
Dungeon Defenders: Awakened leans a little harder on optimization, though the gap is small.
Dungeon Defenders: Awakened
Tower placement, builds and loot grinding is the core puzzle
Middle-earth: Shadow of War
Army building and siege planning layer on top
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.