head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A tower-defense action RPG testing tower layouts and loot-driven builds.

Optimization · Pure Optimization
Cult sandbox where you rise from mercenary to king through swordplay and logistics.
Dungeon Defenders: Awakened leans Optimization (Pure Optimization); Mount & Blade: Warband leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dungeon Defenders: Awakened
Action combat needs some aim and dodging
Mount & Blade: Warband
Directional blocking with a real skill ceiling
Mount & Blade: Warband leans a little harder on reads, though the gap is small.
Dungeon Defenders: Awakened
Enemy waves are scripted, not adapting to you
Mount & Blade: Warband
Multiplayer melee involves human feint-reading
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dungeon Defenders: Awakened
Procedural loot drops add randomness
Mount & Blade: Warband
Emergent campaign events and lord politics
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dungeon Defenders: Awakened
Tower placement, builds and loot grinding is the core puzzle
Mount & Blade: Warband
Trade routes, troop trees, and fief management are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.