head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A tower-defense action RPG testing tower layouts and loot-driven builds.

Optimization · Pure Optimization
A 2D sandbox where preparation and gear tiering carry boss fights.
Dungeon Defenders: Awakened leans Optimization (Pure Optimization); Terraria leans Optimization (Pure Optimization).
Dungeon Defenders: Awakened leans a little harder on execution, though the gap is small.
Dungeon Defenders: Awakened
Action combat needs some aim and dodging
Terraria
Boss fights require dodging and aim under pressure.
Dungeon Defenders: Awakened leans a little harder on reads, though the gap is small.
Dungeon Defenders: Awakened
Enemy waves are scripted, not adapting to you
Terraria
Bosses use scripted attacks; no adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dungeon Defenders: Awakened
Procedural loot drops add randomness
Terraria
World seeds and loot drops randomized.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dungeon Defenders: Awakened
Tower placement, builds and loot grinding is the core puzzle
Terraria
Gear progression and arena prep solve every boss.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.