head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A fast match-based RPG testing rune-alignment speed and combo planning.

Execution · Practiced Mastery
Open-world Stone Age action game about hunting and conquering tribal outposts with tamed beasts.
Dungeon Hearts leans Execution (Practiced Mastery); Far Cry Primal leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dungeon Hearts
Fast pattern-matching under the flowing timeline demands quick fingers
Far Cry Primal
Bow aim, melee timing, beast control under pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dungeon Hearts
Enemies follow scripted attacks, not adapting
Far Cry Primal
Scripted tribal AI never models the player
Dungeon Hearts leans a little harder on variance, though the gap is small.
Dungeon Hearts
Rune flow is randomized each battle
Far Cry Primal
Wildlife encounters and patrol spawns are random
Dungeon Hearts leans a little harder on optimization, though the gap is small.
Dungeon Hearts
Combo chaining and hero abilities reward planning
Far Cry Primal
Outpost routes, crafting economy, beast taming order
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.