head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Villainous dungeon management game about luring monsters and crushing do-gooder heroes.

Optimization · Pure Optimization
A quirky tactical sports-strategy hybrid game.
Dungeon Keeper 2 leans Optimization (Pure Optimization); Unitied leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dungeon Keeper 2
Slap-and-drop micro and possession combat need quick hands.
Unitied
light tactical unit-control demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dungeon Keeper 2
Hero waves and rival keepers run on scripts.
Unitied
AI/PvP opponents show limited adaptivity
Unitied leans a little harder on variance, though the gap is small.
Dungeon Keeper 2
Hero party timing and creature moods vary mildly.
Unitied
randomized match/event elements
Dungeon Keeper 2 leans a little harder on optimization, though the gap is small.
Dungeon Keeper 2
Dungeon layout, creature economy and research are solvable.
Unitied
team-building and tactical optimization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.