head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A party-based loot ARPG marching a customizable squad across Aranna against Valdis.

Optimization · Pure Optimization
Engineering unit pairings and reclass paths to dominate maps whose enemy scripts are fully mappable.
Dungeon Siege II leans Optimization (Pure Optimization); Fire Emblem: Awakening leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dungeon Siege II
Party combat mostly automates itself
Fire Emblem: Awakening
No twitch elements; pair-up placement is the only spatial decision under time
Fire Emblem: Awakening leans a little harder on reads, though the gap is small.
Dungeon Siege II
Enemies follow simple scripts
Fire Emblem: Awakening
Enemies follow simple aggro patterns on fixed maps
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dungeon Siege II
Random loot and chant rewards
Fire Emblem: Awakening
Hit and crit rates plus random level-up stats create run variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dungeon Siege II
Party composition, pet raising, skill tree planning
Fire Emblem: Awakening
Marriage pairings and Second Seal reclass chains are the optimization spine
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.