head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A party-based loot ARPG marching a customizable squad across Aranna against Valdis.

Optimization · Pure Optimization
A sprawling open-world German loot ARPG set across the seamless continent of Ancaria.
Dungeon Siege II leans Optimization (Pure Optimization); Sacred leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dungeon Siege II
Party combat mostly automates itself
Sacred
Click combat with combo-move sequencing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dungeon Siege II
Enemies follow simple scripts
Sacred
Open-world enemies are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dungeon Siege II
Random loot and chant rewards
Sacred
Loot drops and random world events
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dungeon Siege II
Party composition, pet raising, skill tree planning
Sacred
Combat art combos, rune management, build planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.