head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A streamlined click-along action RPG famous for its seamless world.

Optimization · Pure Optimization
A slow god-game economy where layout efficiency is the only real lever.
Dungeon Siege leans Optimization (Pure Optimization); Godus leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dungeon Siege
Combat mostly resolves itself
Godus
Clicking and sculpting land has no dexterity test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dungeon Siege
Mobs charge on simple scripts
Godus
Followers are simulated, never adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dungeon Siege
Loot drops vary modestly
Godus
Card and resource pacing adds mild unpredictability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dungeon Siege
Party builds and pack-mule logistics are the game
Godus
Settlement layout and belief economy are the only levers
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.