head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A streamlined click-along action RPG famous for its seamless world.

Optimization · Pure Optimization
A relaxed town-building life sim set after the hero already saved the world.
Dungeon Siege leans Optimization (Pure Optimization); Littlewood leans Optimization (Pure Optimization).
Dungeon Siege leans a little harder on execution, though the gap is small.
Dungeon Siege
Combat mostly resolves itself
Littlewood
No dexterity, energy-based actions
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dungeon Siege
Mobs charge on simple scripts
Littlewood
No opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dungeon Siege
Loot drops vary modestly
Littlewood
Mild RNG in gathering and townsfolk requests
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dungeon Siege
Party builds and pack-mule logistics are the game
Littlewood
Town layout and daily energy routing reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.