head to head
Dungeon SiegevsOoblets
Dungeon Siege leans Optimization (Pure Optimization); Ooblets leans Optimization (Pure Optimization).
Dungeon SiegeOoblets
Axis by axis
Execution1 vs 0
Dungeon Siege leans harder on execution: Combat mostly resolves itself
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Ooblets leans harder on variance: Card draws in dance battles and seed rarity
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

