head to head
Dungeon SiegevsThe Elder Scrolls: Arena
Dungeon Siege leans Optimization (Pure Optimization); The Elder Scrolls: Arena leans Optimization (Pure Optimization).
Dungeon SiegeThe Elder Scrolls: Arena
Axis by axis
Execution1 vs 2
The Elder Scrolls: Arena leans harder on execution: Basic swipe combat with stat checks
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
The Elder Scrolls: Arena leans harder on variance: Random dungeons and loot rolls
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

