head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A streamlined click-along action RPG famous for its seamless world.

Optimization · Pure Optimization
A horror adventure testing puzzle deduction through scripted scares.
Dungeon Siege leans Optimization (Pure Optimization); The Long Reach leans Optimization (Pure Optimization).
The Long Reach leans a little harder on execution, though the gap is small.
Dungeon Siege
Combat mostly resolves itself
The Long Reach
Light evasion sequences barely tax the hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dungeon Siege
Mobs charge on simple scripts
The Long Reach
Scripted horror encounters never adapt to you
The Long Reach leans a little harder on variance, though the gap is small.
Dungeon Siege
Loot drops vary modestly
The Long Reach
Story twists and puzzle states are hidden until discovered
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dungeon Siege
Party builds and pack-mule logistics are the game
The Long Reach
Item-puzzle chains have single fixed solutions to work out
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.