head to head
Dungeon SiegevsUnavowed
Dungeon Siege leans Optimization (Pure Optimization); Unavowed leans Optimization (Pure Optimization).
Dungeon SiegeUnavowed
Axis by axis
Execution1 vs 0
Dungeon Siege leans harder on execution: Combat mostly resolves itself
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization6 vs 5
Dungeon Siege leans harder on optimization: Party builds and pack-mule logistics are the game
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

