head to head

Dungeon Souls cover artvsS.T.A.L.K.E.R. 2: Heart of Chornobyl cover art

Dungeon SoulsvsS.T.A.L.K.E.R. 2: Heart of Chornobyl

Dungeon Souls leans Execution (Twitch Chaos); S.T.A.L.K.E.R. 2: Heart of Chornobyl leans Execution (Twitch Chaos).

EXECUTION6 /10READS0 /10VARIANCE6 /10OPTIMIZATION5 /10
Dungeon SoulsS.T.A.L.K.E.R. 2: Heart of Chornobyl

Axis by axis

Execution6 vs 6

Even - both lean on execution about the same.

Reads0 vs 1

S.T.A.L.K.E.R. 2: Heart of Chornobyl leans harder on reads: A-Life NPCs roam but never model the player adaptively

Variance6 vs 6

Even - both lean on variance about the same.

Optimization5 vs 6

S.T.A.L.K.E.R. 2: Heart of Chornobyl leans harder on optimization: Artifact hunting, gear upkeep economy, and routing through the Zone

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Dungeon Souls

full breakdown

S.T.A.L.K.E.R. 2: Heart of Chornobyl