head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Twitch Chaos
Kiting hordes through procedural floors while building around random loot.

Execution · Twitch Chaos
An open-world survival shooter set in a hostile irradiated Zone full of anomalies and scarce supplies.
Dungeon Souls leans Execution (Twitch Chaos); S.T.A.L.K.E.R. 2: Heart of Chornobyl leans Execution (Twitch Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dungeon Souls
Dodging dense enemy hordes demands constant kiting
S.T.A.L.K.E.R. 2: Heart of Chornobyl
Lethal gunfights with recoil, bleed, and ballistics punish sloppy aim
S.T.A.L.K.E.R. 2: Heart of Chornobyl leans a little harder on reads, though the gap is small.
Dungeon Souls
Monsters swarm by script, not strategy
S.T.A.L.K.E.R. 2: Heart of Chornobyl
A-Life NPCs roam but never model the player adaptively
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dungeon Souls
Procedural floors and random loot reshape every run
S.T.A.L.K.E.R. 2: Heart of Chornobyl
Anomalies, emissions, stash rolls, and unknown Zone layouts hide information
S.T.A.L.K.E.R. 2: Heart of Chornobyl leans a little harder on optimization, though the gap is small.
Dungeon Souls
Character builds and unlock knowledge converge with experience
S.T.A.L.K.E.R. 2: Heart of Chornobyl
Artifact hunting, gear upkeep economy, and routing through the Zone
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.