head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
A dungeon-crawling MMORPG where labyrinthine D&D character builds are the true endgame.

Optimization · Pure Optimization
Survival crafter with creature-collecting automation.
Dungeons & Dragons Online leans Optimization (Pure Optimization); Palworld leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dungeons & Dragons Online
Active dodging, traps, and jumping reward real hands.
Palworld
Light shooter combat inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dungeons & Dragons Online
Dungeon AI is scripted, never adaptive.
Palworld
PvE AI, optional PvP servers
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dungeons & Dragons Online
Trap placements and dice rolls inject some randomness.
Palworld
Pal spawns and breeding RNG
Dungeons & Dragons Online leans a little harder on optimization, though the gap is small.
Dungeons & Dragons Online
Multiclass build planning is famously deep and solvable.
Palworld
Base automation, breeding chains, gear progression
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.