head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A throwback horror shooter built on pure speed and secrets.

Execution · Practiced Mastery
Pulpy vampire-hunting brawler built on chunky arena combat.
DUSK leans Execution (Practiced Mastery); Evil West leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DUSK
Blistering movement and snap aim throughout
Evil West
Combo juggling and dodge timing in arena fights
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DUSK
Cultists run fixed AI
Evil West
Monsters attack on fixed patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DUSK
Secrets unknown only until found
Evil West
Linear levels, fully deterministic
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
DUSK
Routes and movement tech are learnable
Evil West
Upgrade picks and learned encounter waves
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.