head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A throwback horror shooter built on pure speed and secrets.

Execution · Practiced Mastery
A rail shooter testing reflex execution against fully memorisable enemy waves.
DUSK leans Execution (Practiced Mastery); Star Fox leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DUSK
Blistering movement and snap aim throughout
Star Fox
Dodging, shooting and barrel rolls on rails demand reflexes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DUSK
Cultists run fixed AI
Star Fox
Every enemy wave is a fixed scripted pattern
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DUSK
Secrets unknown only until found
Star Fox
Routes and spawns are deterministic per path
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
DUSK
Routes and movement tech are learnable
Star Fox
Memorising wave patterns and route choices for score
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.