head to head
DuskersvsFor the King
Duskers leans Variance (Systems & Chaos); For the King leans Variance (Systems & Chaos).
DuskersFor the King
Axis by axis
Execution2 vs 1
Duskers leans harder on execution: Typing commands quickly matters only in emergencies
Reads0 vs 0
Even - both lean on reads about the same.
Variance8 vs 7
Duskers leans harder on variance: Unknown ship layouts and unseen creatures dominate
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

