head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A hand-drawn action metroidvania of aerial combo combat.

Execution · Practiced Mastery
A handheld Ratchet & Clank adventure shrunk down for PSP with armour collecting.
Dust: An Elysian Tail leans Execution (Practiced Mastery); Ratchet & Clank: Size Matters leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dust: An Elysian Tail
Combo juggling with forgiving timing
Ratchet & Clank: Size Matters
Run-and-gun platforming on PSP controls
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dust: An Elysian Tail
Enemies never adapt
Ratchet & Clank: Size Matters
Enemies are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dust: An Elysian Tail
Hidden areas until explored
Ratchet & Clank: Size Matters
Fixed levels and drops
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dust: An Elysian Tail
Crafting and ability routes reward planning
Ratchet & Clank: Size Matters
Weapon upgrades and armour-set collecting
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.