head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A systems-dense fortress survival game where mastery of deeply randomized simulation rules determines whether your dwarves live or die.

Optimization · Pure Optimization
Minimalist transit puzzle; route topology under spawning pressure.
Dwarf Fortress leans Optimization (Pure Optimization); Mini Metro leans Optimization (Pure Optimization).
Mini Metro leans a little harder on execution, though the gap is small.
Dwarf Fortress
Menu-driven with no physical performance ceiling whatsoever
Mini Metro
light real-time line-drawing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dwarf Fortress
Goblins and megabeasts follow scripted aggression; no player modeling
Mini Metro
no adversary
Dwarf Fortress leans a little harder on variance, though the gap is small.
Dwarf Fortress
World generation, artifact rolls, and siege timing carry deep randomness
Mini Metro
station spawn pattern
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dwarf Fortress
Military, food chains, and fortress layout reward encyclopedic systems mastery
Mini Metro
line topology and routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.