head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
First-person parkour against zombies, especially terrifying after dark.

Execution · Practiced Mastery
A top-down shooter testing aim and ammo management while rescuing victims.
Dying Light leans Execution (Practiced Mastery); Ghoul Patrol leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dying Light
Parkour traversal and melee timing demanding.
Ghoul Patrol
Aiming and dodging enemies under ammo pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dying Light
Zombie AI scripted, non-adaptive.
Ghoul Patrol
Enemies follow scripted patterns, no adaptation
Ghoul Patrol leans a little harder on variance, though the gap is small.
Dying Light
Night-hunter encounters bring randomness.
Ghoul Patrol
Some spawn and item randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dying Light
Crafting, blueprints, skill trees solvable.
Ghoul Patrol
Managing limited ammo and rescue routing matters
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.