head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
First-person parkour against zombies, especially terrifying after dark.

Execution · Practiced Mastery
Retro co-op hack-and-slash about kiting monster floods through castle floors.
Dying Light leans Execution (Practiced Mastery); Hammerwatch leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dying Light
Parkour traversal and melee timing demanding.
Hammerwatch
Kiting hordes and dodging projectiles
Dying Light leans a little harder on reads, though the gap is small.
Dying Light
Zombie AI scripted, non-adaptive.
Hammerwatch
Enemy spawners follow fixed logic
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dying Light
Night-hunter encounters bring randomness.
Hammerwatch
Secrets hidden until the map is learned
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dying Light
Crafting, blueprints, skill trees solvable.
Hammerwatch
Class builds, vendor economy, and secret routes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.