head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
First-person parkour against zombies, especially terrifying after dark.

Optimization · Practiced Mastery
Expanded machine combat with broader build systems and traversal tools.
Dying Light leans Execution (Practiced Mastery); Horizon Forbidden West leans Optimization (Practiced Mastery).
Dying Light leans a little harder on execution, though the gap is small.
Dying Light
Parkour traversal and melee timing demanding.
Horizon Forbidden West
Faster combat with valor surges and aiming.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dying Light
Zombie AI scripted, non-adaptive.
Horizon Forbidden West
Machines remain scripted, not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dying Light
Night-hunter encounters bring randomness.
Horizon Forbidden West
Loot rolls and patrol RNG light.
Horizon Forbidden West leans a little harder on optimization, though the gap is small.
Dying Light
Crafting, blueprints, skill trees solvable.
Horizon Forbidden West
Deeper gear, weapon techniques, machine weaknesses.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.