head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
First-person parkour against zombies, especially terrifying after dark.

Execution · Practiced Mastery
Robot-dinosaur hunting that rewards weak-point study and ranged precision.
Dying Light leans Execution (Practiced Mastery); Horizon Zero Dawn leans Execution (Practiced Mastery).
Dying Light leans a little harder on execution, though the gap is small.
Dying Light
Parkour traversal and melee timing demanding.
Horizon Zero Dawn
Bow aiming and dodge timing matter.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dying Light
Zombie AI scripted, non-adaptive.
Horizon Zero Dawn
Machines follow fixed patterns, not adapting.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dying Light
Night-hunter encounters bring randomness.
Horizon Zero Dawn
Some loot and patrol randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dying Light
Crafting, blueprints, skill trees solvable.
Horizon Zero Dawn
Weak points, traps, builds fully solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.