head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
First-person parkour against zombies, especially terrifying after dark.

Execution · Practiced Mastery
A retro-style soccer simulation game with team management elements.
Dying Light leans Execution (Practiced Mastery); Keith Van Eron's Pro Soccer leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dying Light
Parkour traversal and melee timing demanding.
Keith Van Eron's Pro Soccer
Player control and shot timing on the pitch
Keith Van Eron's Pro Soccer leans a little harder on reads, though the gap is small.
Dying Light
Zombie AI scripted, non-adaptive.
Keith Van Eron's Pro Soccer
Opponent AI has limited adaptive behavior
Keith Van Eron's Pro Soccer leans a little harder on variance, though the gap is small.
Dying Light
Night-hunter encounters bring randomness.
Keith Van Eron's Pro Soccer
Ball physics and match randomness matter
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dying Light
Crafting, blueprints, skill trees solvable.
Keith Van Eron's Pro Soccer
Formation and tactic setup is learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.