head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
First-person parkour against zombies, especially terrifying after dark.

Execution · Practiced Mastery
A grounded medieval RPG where sword timing and skill planning both matter.
Dying Light leans Execution (Practiced Mastery); Kingdom Come: Deliverance leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dying Light
Parkour traversal and melee timing demanding.
Kingdom Come: Deliverance
Directional sword combat, real timing needed
Kingdom Come: Deliverance leans a little harder on reads, though the gap is small.
Dying Light
Zombie AI scripted, non-adaptive.
Kingdom Come: Deliverance
Enemy AI somewhat reactive in duels
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dying Light
Night-hunter encounters bring randomness.
Kingdom Come: Deliverance
Skill checks and durability rolls
Kingdom Come: Deliverance leans a little harder on optimization, though the gap is small.
Dying Light
Crafting, blueprints, skill trees solvable.
Kingdom Come: Deliverance
Skill trees, alchemy, gear upkeep planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.