head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
First-person parkour against zombies, especially terrifying after dark.

Execution · Practiced Mastery
The saga's flashy conclusion sending Sora through Pixar and Disney worlds toward the Keyblade War.
Dying Light leans Execution (Practiced Mastery); Kingdom Hearts III leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dying Light
Parkour traversal and melee timing demanding.
Kingdom Hearts III
Limit Cut bosses require sharp reactions
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dying Light
Zombie AI scripted, non-adaptive.
Kingdom Hearts III
All opposition is scripted spectacle
Dying Light leans a little harder on variance, though the gap is small.
Dying Light
Night-hunter encounters bring randomness.
Kingdom Hearts III
Minimal hidden systems
Kingdom Hearts III leans a little harder on optimization, though the gap is small.
Dying Light
Crafting, blueprints, skill trees solvable.
Kingdom Hearts III
Attraction commands or boss study both solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.