head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
First-person parkour against zombies, especially terrifying after dark.

Execution · Practiced Mastery
Yakuza-engine detective drama mixing school investigations with stylish street brawls.
Dying Light leans Execution (Practiced Mastery); Lost Judgment leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dying Light
Parkour traversal and melee timing demanding.
Lost Judgment
Stance-switching brawls reward combo timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dying Light
Zombie AI scripted, non-adaptive.
Lost Judgment
Thugs and bosses are scripted
Dying Light leans a little harder on variance, though the gap is small.
Dying Light
Night-hunter encounters bring randomness.
Lost Judgment
Investigations are authored, not random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dying Light
Crafting, blueprints, skill trees solvable.
Lost Judgment
Skill trees and learning boss patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.