head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
First-person parkour against zombies, especially terrifying after dark.

Execution · Practiced Mastery
Brutal São Paulo shooter pairing cinematic weight with punishing gunplay.
Dying Light leans Execution (Practiced Mastery); Max Payne 3 leans Execution (Practiced Mastery).
Max Payne 3 leans a little harder on execution, though the gap is small.
Dying Light
Parkour traversal and melee timing demanding.
Max Payne 3
last-man-standing saves demand precise shootdodging
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dying Light
Zombie AI scripted, non-adaptive.
Max Payne 3
campaign scripted; vestigial multiplayer adds little
Dying Light leans a little harder on variance, though the gap is small.
Dying Light
Night-hunter encounters bring randomness.
Max Payne 3
set pieces fixed after first encounter
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dying Light
Crafting, blueprints, skill trees solvable.
Max Payne 3
cover routing and painkiller management
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.