head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
First-person parkour against zombies, especially terrifying after dark.

Execution · Practiced Mastery
A 1979 mini-golf simulation testing timing and distance judgment.
Dying Light leans Execution (Practiced Mastery); Miniature Golf leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dying Light
Parkour traversal and melee timing demanding.
Miniature Golf
Timing and aiming the putt is the core skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dying Light
Zombie AI scripted, non-adaptive.
Miniature Golf
Solo or alternating play, no opponent to read
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dying Light
Night-hunter encounters bring randomness.
Miniature Golf
Fixed obstacles, little randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dying Light
Crafting, blueprints, skill trees solvable.
Miniature Golf
Judging angles and distance for each hole is solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.