head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
First-person parkour against zombies, especially terrifying after dark.

Execution · Practiced Mastery
An open-world revenge tale where a new shapeshifter hunts Alex Mercer through plague-zoned New York.
Dying Light leans Execution (Practiced Mastery); Prototype 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dying Light
Parkour traversal and melee timing demanding.
Prototype 2
Power-swapping combat and traversal demand decent dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dying Light
Zombie AI scripted, non-adaptive.
Prototype 2
Blackwatch and infected never adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dying Light
Night-hunter encounters bring randomness.
Prototype 2
Sandbox encounters carry slight randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dying Light
Crafting, blueprints, skill trees solvable.
Prototype 2
Mutation upgrades and target-hunting routes reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.