head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
First-person parkour against zombies, especially terrifying after dark.

Execution · Practiced Mastery
A co-op brawler testing modest combat execution and straightforward build progression.
Dying Light leans Execution (Practiced Mastery); The Lord of the Rings: War in the North leans Execution (Practiced Mastery).
Dying Light leans a little harder on execution, though the gap is small.
Dying Light
Parkour traversal and melee timing demanding.
The Lord of the Rings: War in the North
Melee timing and crit windows reward active hands
Dying Light leans a little harder on reads, though the gap is small.
Dying Light
Zombie AI scripted, non-adaptive.
The Lord of the Rings: War in the North
Orc hordes are scripted spawns, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dying Light
Night-hunter encounters bring randomness.
The Lord of the Rings: War in the North
Loot drops roll randomly across runs
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dying Light
Crafting, blueprints, skill trees solvable.
The Lord of the Rings: War in the North
Class skill trees and co-op role gearing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.