head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
First-person parkour against zombies, especially terrifying after dark.

Execution · Practiced Mastery
Timing-based wuxia combat layered over build optimisation in an open world.
Dying Light leans Execution (Practiced Mastery); Where Winds Meet leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dying Light
Parkour traversal and melee timing demanding.
Where Winds Meet
Parry and dodge timing in martial-arts duels rewards hands
Where Winds Meet leans a little harder on reads, though the gap is small.
Dying Light
Zombie AI scripted, non-adaptive.
Where Winds Meet
PvP modes add some human prediction, mostly PvE scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dying Light
Night-hunter encounters bring randomness.
Where Winds Meet
Open-world events and drops add mild randomness
Where Winds Meet leans a little harder on optimization, though the gap is small.
Dying Light
Crafting, blueprints, skill trees solvable.
Where Winds Meet
Build crafting and boss moveset learning drive progression
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.